Key Takeaways:
- Pico is a distinctive EdTech startup located in Sydney, New South Wales, Australia.
- The company bridges the gap between gaming and coding education, providing a gamified learning platform for studying programming.
- Targeting the innovation of coding education, Pico merges original tutorials into its web-based learning environment, making learning programming a fun and engaging experience.
- Co-founded by Abbie Xiaomeng Wang and Schuman Zhang, Pico aspires to redefine the future of coding education.
In today’s technology-oriented society, coding has become an essential skill and brings a revolution in many industries. An enterprising startup, named Pico, has emerged from the heart of Sydney, New South Wales, with a singular focus on transforming the EdTech industry. The startup stands at the intersection of gaming and coding education, setting out to make learning programming a delightful and exciting experience.
Crafted by the dynamic duo, Abbie Xiaomeng Wang and Schuman Zhang, Pico is a web-based platform that instigates a playful yet structured approach to coding. Adopting the nuances of the game-based pedagogy, it has been curating original tutorial content that promotes interactive learning, how a game would engage its users. In doing so, Pico aims to ensure that learning coding is neither intimidating nor boring for learners of any age.
What differentiates Pico from its competitors is its unique strategy to combine gamification with coding education. While traditional sectors often adopt a textbook approach to dispensing coding knowledge, Pico employs game-based learning to retain user interest and encourage interaction. The startup incorporates compelling gaming features like progression, rewards, and social connection into its learning environment, which effectively engages users and paves the way for user retention.
Furthermore, Pico’s decision to provide online tutorials has made the platform more accessible. The web-based platform allows students to learn at their own pace while advancing in their coding journey. This not only makes coding more appealing to a vast audience of different age groups and levels of expertise but also progressively builds programming skills.
With the rising demand for coding skills and the increasing digitalisation of education, Pico’s future looks promising. The startup is well-positioned to become a trendsetter, turning the tide in the EdTech industry with its gamified learning model. The prospects of success are high, given Pico’s user-centric approach to teaching coding, its innovative use of gaming principles in education, and the substantial growth potential of the EdTech industry.
We can expect more inventive implementations from Pico in enriching the tech-education space, making it easier for everyone to learn coding. Explore Pico’s world of gamified coding education at https://www.getpico.co and stay connected via their Facebook page for the latest updates.
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